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Nfs payback pc
Nfs payback pc












In a normal racing game this would be exciting. Around 10 hours in you’ll finish one round of races and a new set will unlock.

nfs payback pc

And to its credit Payback does spit free loot boxes out at the player at a decent rate, maybe two or three per hour if you’re competent at arcade racers.īut then you hit the grind. In case you couldn’t guess where this is going, loot boxes are the most reliable option for upgrading your cars, if only because they’re full of Tokens, and Tokens are the easiest/quickest path towards building a competent car. You can sell them or trade them in for Tokens, but if you buy a new car it starts from scratch and you need to repeat any of the previous options to build up an entirely new set of Speed Cards. Even Speed Cards you aren’t using, ones that are just sitting in your inventory because you have better options available, are completely useless. Oh, and did I mention Speed Cards can’t be shared between cars? Because they can’t. d) Get a bunch of Speed Tokens from loot boxes, and repeat Option C.

nfs payback pc

c) Trade in old cards for “Speed Tokens,” three of which can then be fed into a virtual slot machine (gambling upon gambling!) in the hopes it spits out a usable card.

nfs payback pc

b) Buy cards from the Tune-Up Shop for absurd prices, cutting into the same money you’d rather use to buy actual cars. It’s just monetized like an MMORPG.Įvery race in Payback has a “Recommended” rating attached, where “Recommended” means “If you’re more than 25 or 30 points lower than this, don’t even bother.” And how do you get more Speed Cards? Well, you have a few options a) Run old races again and hope something good drops. Except The Crew was a pseudo-MMORPG and Payback is decidedly not one.

nfs payback pc

As I said, it’s weirdly similar to The Crew.














Nfs payback pc